In 2016, finally the bright tomorrow came. Scientists predicted that a star named the sun will soon explode and burn everything that is next to her. A prosperous company "A. X." I found a solution to the problem – the planet to which humanity can move. And then hid its find, so that humanity would still extract. In return "A. X." I proposed a progressive medicine that changes genes to man so that he could live on any planet. Not the worst, it would seem, option, but the earthly government intervened, which decided that a world -famous company cannot sell anything useful by definition. The solution of the conflict was shifted to the shoulders of the secret agency. Which one is not known, before that it is secret. Then, in turn, the case was shoved by the superhero-Pessimist Frank Rickson, who promised to deal with the problem quietly.
After 10 minutes of the game, a quiet ax had to be changed with a gun. Soon, shotgun and machine guns were used. The premises of the company were announced by sirens and explosions, the blood of workers, employees and guards poured. Applause to the authors of the script – it was difficult to come up with a more stupid tie for an action movie. However, you do not need to play for long "The outcome from the Earth", To make it clear: the team has Parallax Arts Studio There is a special talent to invent the stupidity of all stripes. That’s which of them came to mind that in shooters it is necessary to entertain the player with stupid puzzles every five minutes? All of them boil down to finding the right buttons or levers. In parallel, you have to shoot bots, endlessly running out of the doors closed to the player. In ten minutes you will shoot so that you will no longer want to go through the game.
And there is no sense in this. Then the enemies will be all the same guards with stone muzzles, and the locations will remain on the same person: futuristic and industrial premises, where steel and glass, wires and sparks are everywhere, and cartoon schematics are felt in everything. People cannot work here, because normal workers do not block the passages with boxes and bags with cement so that they have to climb them using a lift. Humanity is unlikely to need to invent a photocell, which explodes from a shot, like a couple of kilograms of TNT and certainly no one will think of hanging them on the walls https://tase.org.in/articles/win-diggers-casino-bonuses-how-to-claim-the-best-offers.html. And among people it is not customary to store weapons and medicines in ventilation and sewage.
Sunitioners worked on the atmosphere of the game. The screech of the emergency siren is superimposed on the roar of the engines, and endless machine -gun queues are added rhythm. Ongoing noise presses on the ears, and against the background of it, light club electronics sounds. But the voice acting is good, if we do not think that in theory we should not hear how enemies are talking in a walkie -talkie, and the main character is unlikely to talk in a combat conditions in the voice of a phlegmatic gentleman.
Regarding design "The outcome from the Earth" constantly resembles Doom 3, only washed with blood and brightly lit. The desired door is locked – it means somewhere nearby a guard, in it is a computer, on the screen of which a huge button shines blue "Disconnect protection". They entered the spacious workshop, in the middle of which there is an incomprehensible purpose of the car – prepare for the fact that you will have to jump on it and use it as an elevator. Before the jumps of Frank Master: An ordinary person would not have stumbled where our hero breaks the spine. However, he also does not know how to run. Scattered everywhere the CPC, which employees "A. X." They dropped, obviously, fleeing the demons of hell, do not complete the list of plagiarism. The developers looked at other hits, thanks to which Frank got an ax to break the boxes in search of cartridges, and a jeep – an unprecedented thing in the shooters of the last century.
With all the abundance of borrowed features, considerable willpower will be required to defeat "The outcome from the Earth" to the end, without falling asleep in front of the monitor. The game does not cause any emotions: not dynamic, but not tactical, not frightening, but also not striking in beauty, pretty scribbled, but absolutely predictable. Looking closely at this grayness, you can notice some advantages. For example, Rickson’s ironic dialogs with a type chef: "I have bad news for you: the army of the guards is moving towards you, and my guys are betting, how much you last. There is good news: I put it on you". More important advantage is relative freeness. Just think, a couple of times per game the jeep will become invisible, but no sorties and leaks of memory.
Amazing ability "The outcome from the Earth" – Create a player with a feeling that it is worth going a little more, and the game will become more interesting, and after the hidden undoubted virtues will suddenly come to the surface. Unfortunately, not this time.
Pros: Technological modernity;specific humor;Relative rushworm.
Cons: Sound losing his mind;unrequited design;Licky gameplay.